

To see this content please enable targeting cookies.Īnyway, let's talk about the new stuff we saw. We've entered an interesting time now where Nintendo has realized that the two can coexist with things like New Super Mario Bros and there can even be something of a cross-over with things like 3D World, but your flagship 3D Mario game should be like this - Odyssey has the right idea. This is tight-controlling 3D Mario at its absolute best, and the game reaffirms something I've believed for a while: the open structure 3D Mario of 64 and Sunshine is the better form of Mario in 3D.

Here's the short version: Odyssey is controls in a slick, satisfying manner that really feels brilliant when platforming. I've written about how I feel about how Mario Odyssey controls in general twice before - once at E3 and once with video a little while afterwards - and to say too much on the game in general would simply repeat my comments from there. Honestly, my thoughts about the new content shown to us is mostly about the layout, design and style of the worlds Super Mario Odyssey has on offer. When Nintendo dropped us a line to ask if we fancied seeing a little more of Super Mario Odyssey, there was only one possible answer - and so here we are, a few weeks after that hands-on opportunity, and I've got some fresh impressions for you and some lovely new video to go along with those thoughts. It's pretty hard to pass up more opportunities to play Super Mario Odyssey - even though its release is now very close indeed.
